Saving Veritas (2015)

Saving Veritas is an educational game developed in collaboration with the Faculty of Dentistry with NUS to teach biostatistics to denistry students. The game is set in a post-apocalyptic world where an alien invasion has transformed humanity into mindless …

Zombie Tooth (2013)

Zombie Tooth is a game to teach kids about oral hygiene set in a post apocalyptic Singapore where zombies infected by bad oral hygiene roam the streets and sewers. The lesson here is, floss and brush your teeth …

Classroom of the Future (2011)

Developed by the National Institute of Education,Singapore the Classroom of the Future – COTF Live! showcase is an initiative set up to demonstrate and model technologies for use in the learning of tomorrow’s students. The COTF demonstrates a …

NE Hub Future Zone (2011)

Located in the Greenridge Primary School, Jelapang Road, Singapore the ‘NE Hub Future Zone’ is part of the ‘Time Trekker’ Experience. The theme as reflected in the name Time Trekker, connotes an exciting journey through time, discovering, experiencing …

3DHive (2013)

3DHive is a patented technology that was developed by Playware Studios under the Future Schools project.  It is developed  in collaboration with the Canberra Primary School in Sembawang, Singapore. Read more about the 3DHive @ Serious Games Singapore a blog dedicated …

4Di (2008)

4Di is a patented technology that was developed by Playware Studios under the Future Schools project.  It is located at the Canberra Primary School in Sembawang, Singapore. Read more about the 4Di @ 4Diplay a blog dedicated to …

Vishnu Interactive (2011)

Organised by the Indian Heritage Centre (Supported by the National Heritage Board) and Hindu Endowments Board, Singapore and showcased at the iconic Sri Srinivasa Perumal temple, this exhibition looks at Vishnu and Vishnu worship in the arts and …

Mystery Matters (2010)

Developed for the Centre for Learning Innovation, Department of Education and Training, New South Wales, Australia. Link How can you engage students in authentic learning while having fun in your classroom? How can you equip students with 21st century skills through fun …

Simplicity (2009)

Developed with Ministry of Education, Singapore, National Education Branch Simplicity is a game which is used as an assessment tool for Secondary School students. The Game is a City Building game. It was used across all Secondary schools …

TCS SMU iCtiy Lab (2012)

“The objective of the SMU-TCS iCity Lab is harnessing technology to put people at the centre of city management. Mr. TEO Chin Seng, Executive Director of iCity Lab, highlighted the research plan for the Lab and explained in …