Category: Articles

Learning Affectively Through Games

Most afternoons these days, you will find my kids and I at home playing games. Since the weather often makes it impossible for us to be outdoors, we stay in and bond over “Monopoly”, “Snakes and Ladders”, “Gin …

The Trouble With GBL

Just this week, I sat in class listening to my students give presentations on a topic of their choice. There were interesting ones about saving dolphins and wanting to be a K-pop star but also yawn-worthy ones about …

To game or not to game, that is the question

Having been a parent for the last 9 years, I have become used to worrying about virtually everything concerning my kids. Their physical development, their mental well-being, their social skills, you name it and I’ve probably worried about …

Educating the Internet Generation

As someone born in the 1970s, manoeuvring through today’s world of high-tech gadgets can be quite challenging. It seems as though you are spending half your life playing catch-up, trying to figure out how some new device works …

Raising Digital Kids

“Mummy, can we have an iPad?” For those of you with children, a question like this must sound all-too-familiar. Many parents give in and buy their little blighters the latest gizmos for a whole host of reasons. I, …

What is 20 Percent?

The concept of 20 percent isn’t new, many companies in the tech industry practice it, and was made famous by none other than internet tech giant Google. How the 20 percent philosophy works is that for about a …

Melding Neuroscience with Technology for Education

Neuroscience, I believe gives us an interesting perspective at education because in the past 10 years, we have learned a great deal about the structure and function of the brain. Through empirical testing and research we now know …

Changing Serious Games

While there has been no comprehensive study on the Serious games market by any independent agency, as yet, there are many indicators of its growing popularity in Singapore. While Singapore has a relatively mature serious games market in …