Meaningful Gamification and Student’s motivation by Lynette Tan (NUS)

A research paper authored by Dr. Lynette Tan of NUS was published in the Online Learning Journal VOL 22, NO 2 (2018) [ISSN: 2472-5730]

This study measures the impact of meaningful gaming on students’ motivation in a higher education setting. The context for this study is the module Women in Film, which is part of the Ideas and Exposition Programme at the Centre for English Language Communication, National University of Singapore.

The results point to the potential that meaningful gamification has in motivating and helping students in scaffolding reading material before their classes, and shows it to be not only a viable but also a worthwhile facility to invest in and develop—particularly for facilitating a flipped-classroom environment.

The coursework used for the study, titled ‘The Protégé’ was developed by our Creative Director Siddharth Jain on Playware’s platform.


You can download the study by following this link

About Dr. Lynette Tan

Dr. Lynette Tan Yuen Ling specializes in Film Studies and teaches at the Centre for English Language Communication, National University of Singapore. She has taught English Literature and Film Studies courses in universities in the UK and Singapore for over 12 years and currently teaches film and writing on the Ideas and Exposition Module Programme for UTown. She is also Associate Editor of English Language Teaching World Online. Her research interests include Hollywood and Singapore Cinema, Post-colonial Studies, and more recently, Gamification in Higher Education. Lynette is the author of the ‘Pittodrie Pirate’ series of books for children, and has been featured at the Singapore Writers’ Festival and leading magazines in Singapore. The books were awarded grants by the Media Development Authority of Singapore and the National Arts Council for their contributions to literacy. She was also a curator for the Singapore Film Festival.

About OLJ

The Online Learning Consortium’s premier journal dedicated to the development and dissemination of new knowledge at the intersection of pedagogy, emerging technology, policy, and practice in online environments.

About Siddharth Jain

Siddharth Jain is the Creative Director for Playware Studios a Singapore Serious Games Developer. He develops games for Military, Healthcare, Airlines, Corporate and Government training and Mainstream education. He has taught game design in various college programs at NTU, SIM, NUS and IAL in Singapore and is the author and proponent of the Case Method 2.0 GBL pedagogy.


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