Game-based learning is effective for STEM in the U.S.

I recently came across an interesting article on game based learning  environments being powerful tools for STEM. It talks about the importance for students to not just play video games in the classroom, but also to spend time designing, developing and prototyping their own games to demonstrate what they’ve learned. It’s exciting to see that STEM in the United States is embracing game based learning and game creation as a pedagogy. They like we, are convinced that it will revolutionise education technology in the coming years.

Here’s an excerpt:

“Traditionally, the games-for-learning concept has implied the use of games with education content to teach a specific skill or concept. Learning sciences researchers, however, have in recent years expanded the idea of what a “game-based environment” in learning can be.

“I define game-based learning fairly broadly… I think of an environment that offers a chance to either design or play a game that uses a lot of principles of game design that learning sciences talk about, but I see it as a little bit broader than just off the shelf or commercial games,” said Dr. Dani Herro, assistant professor of digital media and learning at Clemson University. “Anything that would be a game like experience, that offers challenge, a chance to design.”

You can read the full article here


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