1. Articles / Blogs
CuItural Framing of Computer / Video Games
Credits: Kurt Squire (gamestudies.com)
Compiled By: Euginia Tay
URL: http://www.gamestudies.org/0102/squire
Description:
Article featuring Kurt Squire’s research interests that includes the design and use of games and simulations in formal learning environments, video game industry and culture, etc. Kurt Squire talks about the impact of gaming. What players learn by playing games and what are the benefits and attraction from educational games?
Digital Game-Based Learning: It’s not just the Digital Natives who are restless
Credits: Richard Van Eck (educause.edu)
Compiled By: Euginia Tay
URL: http://net.educause.edu/ir/library/pdf/ERM0620.pdf
Description:
Article covers why digital game-based learning (DGBL) is effective and engaging, how to implement DGBL, how faculty can integrate DGBL in the classroom, and what DGBL means for institution IT support.
Bibliographic Gaming
Credits: Christy Sich
Compiled By: Euginia Tay
URL: http://net.educause.edu/ir/library/pdf/ERM0620.pdf
Description:
A blog for librarians interested in using video games to teach. It consists of information on libraries and digital game-based learning.
2. Case Studies
Medical Institutions to Test Pulse!! Medical Training Game
Credits: Jason Dobson (seriousgamessource.com)
Compiled By: Euginia Tay
URL: http://www.seriousgamessource.com/item.php?story=11594
Description:
Article introduces the use of games as a training tool for medical and nursing students. The MMOG game ("Pulse!!") created by Breakaway Games uses a first person learning platform. The student will take on a role of a physician or nurse who must diagnose the patients’ problems. Due to the fact that a lot of errors have been made in the care delivery system, results in deaths today. Thus, "Pulse!!" provides case-based learning and training for the clinicians to be able to set up a case in the simulator within minutes, enabling the medical team to run through an emergency surgery while transferring the patient to the hospital. The U.S. military officials are also considering "Pulse!!" to be a good and effective way to train the medical personnel.
Book Excerpt: Serious Games: Games that educate, train, and inform – Games for Physical and Mental Health
Credits: David Michael and Sande Chen (gamasutra.com)
Compiled By: Euginia Tay
URL: http://www.gamasutra.com/view/features/2443/book_excerpt_serious_games.php
Description:
An article on how video games are being used in modern medicine, listing a few existing serious games targeting human healthcare and well-being. Article also talks about how the player gains knowledge on keeping oneself healthy. Apart from learning, these games also try to promote changes in the player’s behaviour.
Computer Gaming to Enhance Computer Science Curriculum
Credits: Simon Carless (gamasutra.com)
Compiled By: Euginia Tay
URL: http://www.gamasutra.com/view/features/2445/postcard_from_sgs_2005_computer_.php
Description:
An article on a lecture presented by Bryan Barnett on how games can help to introduce the idea of programming to students without forcing them to struggle through the difficult raw syntax. In this presentation, he listed a few important projects that will be further explored for the use of school courses, to identify the interest of the students.







