1. Trends
Trends in Game Design
Credits: David McClure (gamecareerguide.com)
Date: 11th November 2008
Compiled By: Kenneth Sim
URL: http://www.gamecareerguide.com/features/647/10_trends_in_game_.php?page=1
Description:
Article talks about recent trends prevalent in games nowadays, in terms of gaming consoles and some common features and game play design that are prevalent in most popular in video games nowadays.
2. Business Strategy
The Megatrends of Game Design
Credits: Pascal Luban (Gamasutra.com)
Date: 28th August 2008
Compiled By: Kenneth Sim
URL: http://www.gamasutra.com/view/feature/3772/the_megatrends_of_game_design_.php
Description:
Article talks about trends in game design mostly from a business / marketing perspective. Also covered is the recurring trend that games nowadays features worlds that are increasingly feeling realistic and believable.
3. Game Design Philosophy
The Art of Games
Credits: Daniel Arey (Gamasutra.com)
Date: 29th February 2008
Compiled By: Kenneth Sim
URL: http://www.gamasutra.com/view/feature/3559/the_art_of_games.php
Description:
Article talks about art in video games and their impacts and effects and the debate on whether video games can be considered an art form themselves. The author feels that video games themselves have always pushed the boundaries and have constantly evolved and feels that games have indeed gone beyond the bounds that have been imposed on them which therefore make them so exciting to work and play with. The author also compares video games and animation, specifically saying that for animation to break new grounds they had to break out of their corporate structure whereas in games, it is more volatile and dynamic in nature where creativity can flow. Games should challenge us, delight us, and surprise us with new creations and new directions. Games and gaming have always had this rebellious spirit and it needs to be reinvigorated more than ever today to fight the tired and cynical point of view that games have arrived at their one and only calling and there is nowhere left to go.
Redefining "Cartoony Game Art"
Credits: Marque Sondergaard (Gamasutra.com)
Date: 17th April 2006
Compiled By: Kenneth Sim
URL: http://www.gamasutra.com/view/feature/2665/redefining_cartoony_game_art.php
Description:
Article talks about developing games in the cartoony art style versus the realistic look for games nowadays and the challenges faced. Article also suggests some subthemes that the cartoony look falls under and how each subtheme is differentiated from each other.
4. Project Management
Art Management for Artists
Credits: Doug Oglesby (Gamasutra.com)
Date: 6th March 2003
Compiled By: Kenneth Sim
URL: http://www.gamasutra.com/view/feature/2891/art_management_for_artists.php
Description:
Article talks about the roles lead artists play in the production pipeline. Articles also covers the scope of managing the project and the team, drawing up schedules and planning for contingencies, different ways of managing an art team, interaction between team members and with the team lead and finally meeting the deadline and doing the deliverables.
5. Game Production
The Game Production Pipeline: Concept to Completion
Credits: Ralph Edwards (IGN.com)
Date: 15th March 2006
Compiled By: Kenneth Sim
URL: http://games.ign.com/articles/696/696273p1.html
Description:
Article talks in detail about the proper production pipeline and processes in a typical video game development. It talks at length with regards to all the specific tasks that have to be executed at each stage of the production process, the common problems faced and the planning for contingencies.







