Case Method 2.0

Case Method 2.0 is a new GBL, SBL learning methodology that works. It provides organisations to viable and research validated way to facilitate remote and mobile practice of job skills and procedures.

A useful compilation of Journals on Game-Based-Lea...

Michael Sutton, Chief Gamification Officer at Funification LLC has compiled an annotated list of journals that publish in the areas of: • Game-Based Learning, • Simulations, • Serious Games, • Gamification, • Virtual Reality, and • Immersive Learning. …

Malvern International signs a Global Strategic Par...

Playware Studios Pte Ltd signed a Global Strategic Partnership with Malvern International PLC (MLVN). Malvern International’s Global Deputy CEO Dr. Sam Malafeh and Playware’s Creative Director Mr. Siddharth Jain signed the agreement on behalf of their respective organisations. Under this …

Playware showcased at the NASSCOM-DSCI Annual Info...

The NASSCOM-DSCI Annual Information Security Summit has marched into its second decade this year.  AISS 2016, was a deep dive into ‘Cyber Security’ this December 2016, at Gurgaon, India. Cyber Security Thought Leaders, Practitioners, Policy Specialists and new …

3DHive.mobi wins Gold at ASEAN ICT Award 2016

The 16th ASEAN Telecommunications and Information Technology Ministers Meeting (TELMIN) was held in Bandar Seri Begawan, Brunei Darussalam, between the 25 to 26 November 2016. As part of the series of events, A gala dinner was hosted on …

Flame Centre and Playware team wins the InnovPlus ...

‘Smart Learning Designer’ a concept co-developed by the Flame Centre Singapore and Playware Studios was awarded the InnovPlus Spark Award by IAL and WDA at the In.Lab. Anchored as iN.LAB’s flagship initiative, InnovPlus is a form of hackathon designed …