Challenges of the Education Sector Today

The way we access and consume information has changed forever with technology developed over the past 20 years. The sources too have changed considerably beyond just the traditional media we are used to. This has had massive ramifications …

Virtual Worlds in Education & Training

3D HiVe is an advanced virtual world designed to be used for Education. It features integrated multimedia support, multimodal communication and secure online environments. It is a Standalone virtual world that provides all the strengths of the virtual …

Tips for writing intriguing stories for Serious Ga...

–>–>· The big reveal is both fulfilling as somewhat predictable ‘Aha!’ moment and somewhat unexpected. Here we talk about a simple step by step process that will help you change your ‘Learning’ story into a mystery. The Tutorial assumes that …

Three simple Steps to your first 3D Game

–>·Questions for you to ask yourself when creating a character: What is the Characters name, age, gender? What does this character look like? What are the defining characteristics of his personality? Pick no more than 2 for ancillary characters …

Introduction to Game Creation with Esoteric™

· Teams: A Grouping of player’s either created by players themselves or assigned to them by the system or by teachers. Each of these categories is explained in more detail further in this document. Avatars in Esoteric™ “An avatar is a …

Classroom of the Future (2011)

Developed by the National Institute of Education,Singapore the Classroom of the Future – COTF Live! showcase is an initiative set up to demonstrate and model technologies for use in the learning of tomorrow’s students. The COTF demonstrates a …

TCS SMU iCtiy Lab (2012)

http://www.youtube.com/watch?v=3CiwaskYLNc “The objective of the SMU-TCS iCity Lab is harnessing technology to put people at the centre of city management. Mr. TEO Chin Seng, Executive Director of iCity Lab, highlighted the research plan for the Lab and explained …