Bakery Palace (2011)

Developed for the Ngee Ann Poly-technique this is a Cost and Managerial Accounting Game. This is a turn-based strategy game played by teams of up to 4 players each, with a maximum of 12 teams at any one time.  Each …

Vishnu Interactive (2011)

Organised by the Indian Heritage Centre (Supported by the National Heritage Board) and Hindu Endowments Board, Singapore and showcased at the iconic Sri Srinivasa Perumal temple, this exhibition looks at Vishnu and Vishnu worship in the arts and …

Ramayana Interactive (2010)

Playware worked with the Ramayana Revisited exhibition put together by the Asian Civilizations Museum in Jan 2010, to create a special multi-modal interactive exhibit to create an eclectic multi-media collage of the forms that the Ramayana has taken …

Mystery Matters (2010)

Developed for the Centre for Learning Innovation, Department of Education and Training, New South Wales, Australia. Link How can you engage students in authentic learning while having fun in your classroom? How can you equip students with 21st century skills through fun …

Simplicity (2009)

Developed with Ministry of Education, Singapore, National Education Branch Simplicity is a game which is used as an assessment tool for Secondary School students. The Game is a City Building game. It was used across all Secondary schools in Singapore …

Vanished (2009)

Developed with Ministry of Education, Singapore, National Education Branch Vanished is a game which is used as an assessment tool for Primary School students. The Game is a scrolling map based adventure game set in a fantasy world. It …

Ecocity (2008)

Ecocity © is a multi-user game where each role is dependent on other roles to provide resources or to purchase the products of players’ own economic activities. Collectively, dynamic interactions between the individuals should ideally lead to overall …

Petals (2007)

Developed with Ministry of Education, Singapore, Curriculum Planning and Development Division, this is a Teacher Training game package based on MOE’s new PETALS teaching & learning framework. It contains 9 hours gameplay and was distributed to all primary, …

Statecraft (2007)

Statecraft seeks to acquaint students with and develop an understanding for the nature of various threats and responses to these threats faced by ancient civilizations, kingdoms and empires in India, Southeast Asia and China. Through the game, they …

Archipelago Trader (2006)

This project was Developed for Ministry of Education, Singapore, National Education Branch. This Game was about the Racial Harmony and shared cultural heritage of Singapore. It was released in 2006 to all Secondary Schools in Singapore.